X/Y mode can be a great way to create music that directly results in interesting visual forms by using complimentary frequencies across the stereo field. The best example of how this works can be seen in this Techmoan video (or anything that can be found by googling Oscilloscope Music). This mode plots stereo sound on a two-dimensional plane by frequency and amplitude to form a geometric shape rather than a wave. X/Y is where things get more interesting. I usually do this in Tracks mode, although Overlay works too. I found it quite hard to do on Mac OSX, and quite easy on Linux (but a little harder in Ubuntu Unity than my current KDE). I won't post any guides here on how to make your IDE transparent, as this depends entirely on your platform. ![]() This is an effort-free way to get some responsive visuals which work alongside my code which do not need attention themselves. My technique is to fullscreen the FreqScope window, and drop it behind my SuperCollider IDE window, and make the IDE window semi transparent with a black background (the black background is especially important as it will not tint the scope), showing the scope behind the code I am writing ( as can be seen here). This will give an oscilloscope-type visualisation of the sound currently taking place, and can be shown as independent channels, an overlay, or an x/y chart of the sound on a stereo spectrum. Inside ProxySpace, a FreqScope can be started to monitor all sound by evaluating s.scope (which is contained within this repo's Setup.scd. What I've found is that SuperCollider's FreqScope is a great way of instantly adding visuals to sets with very little actual effort. While this in itself was not an issue, I find it extremely difficult to live code visuals and sound at the same time, as it involves a lot of parallel thinking, which disturbs my flow when live coding music. I have written my own programs to make visuals for sets before in openFrameworks, which was a lot of effort. In addition to adding a bunch of colour to my projection, it gives some relief from just looking at code, and can serve as a low-budget light show in absence of actual lighting. I really like having visuals as part of my sets, I think it adds a lot of energy to sets, regardless of how 'audio-responsive' they are. ![]() I'd recommend some research on how this can be realised on your particular platform Note: This guide is in general terms because it is platform-specific.
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